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Wesnoth Units database

Lord

(image)

There are few Marauders indeed that are of such skill that they receive the title Lord. A Marauder Lord is the strongest amongst his kin, and his fighting skills are constantly tested as many Marauders challenge his status as supreme champion of his tribe. His heroic deeds and charisma inspires other Marauders to fight harder for their tribe, and to battle until the death. Many 'civilized' generals have underestimated the Marauder Lord's wits and tactics, and paid for their mistake with their lives.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

Information

Advances from: Jarl
Advances to:
Cost: 75
HP: 65
Movement: 6
XP: 100
Level: 3
Alignment: chaotic
IDAlfhelm Lord
Abilities: leadership

Attacks (damage - count)

(image)sword
melee
16 - 3
blade

Resistances

(icon) blade10% (icon) pierce-10%
(icon) impact-10% (icon) fire0%
(icon) cold20% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave120%
(icon) Coastal Reef230%
(icon) Deep Water10020%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen250%
(icon) Hills160%
(icon) Mountains260%
(icon) Mushroom Grove330%
(icon) Sand140%
(icon) Shallow Water230%
(icon) Swamp330%
(icon) Unwalkable1000%
(icon) Village160%